Version 0.1.1 (bugfixes)

fixed: names of killed uniques didn't appear in notes file if player was blind, unique was invisible 
	or out of LOS when killed
fixed: player notes didn't properly indicate player depth
fixed: artifacts made it to the notes patch multiple times, and
 after the first time the depth is indicated as "255"
fixed: when using tiles, the player was shown as a blank square
fixed: the notes file identified a greater vault redundantly
fixed: the player options were not properly aligned
fixed: the lite radius around creatures didn't always update correctly


Version 0.1.0 

*	Added support for describing monsters speed at +5 (somewhat quickly), +15 
(exceedingly quickly), and +25 (extremely quickly). 
*	Added patch to change player's color as their hit-points drop. This is an option 
found under "display options". 
*	Increased chance of increased damage dice and to hit dice on weapons, and 
increased changes in increased damage dice on ammunition. 
*	Decreased level boost from dragon scale mail to +10. 
*	Reduced level boost from powerful amulets to +10. 
*	Amulets & spell books are generated as a guaranteed "good" only if out of depth. 
*	Added option to go up or down additional flight of stairs some of the time (from 
Oangband). 
*	Added "themed chests", similar to Oangband. There are 16 themes, and may 
frequently contain guaranteed good or great objects. 
*	Chests now increase level rating by +5. 
*	Added different templates for "great items" rather than good items. There are 
several things in the good list aren't in the great list (such as spellbooks).   
*	Changed the object generation code so that the "great" flag no longer needs the 
"good" flag to produce a great item. The "great" flag without the "good" flag will 
produce a great item, but it only gets one chance instead of four to become an 
artifact. This was done as a way to keep the new style chests from becoming too 
powerful. 
*	Added Dr. Whites Monster Lite patch. 
*	Added Eytan Zwieg's vault flipping patch. 
*	Added a note taking patch, this is a birth option (birth_take_notes), and needs to be 
specified before the character is started. I did a significant re-write of this patch. 
Comments can be written to a file, and they will automatically print out in a 
character dump. In addition, it automatically records the turn, level of char, and 
dungeon level of certain events, such as: the killing of uniques, finding of artifacts, 
and greater vaults created, when a player is killed or wins the game, and every time 
the character gains a new level, but only if it is divisible by 5 (level 5, 10, 15, 20, 
etc). These notes automatically print out with the character dump. The formatting 
on this feature isn't perfect yet, but I plan on finishing it after I incorporate 
EYAngband's resistance system. 
*	Added rod-wand-stacking based on Oangband 0.6.0. 
*	Reduced delay when using the autoroller to create a character. Should be 10 times 
faster. 
*	Added DarkGod's html screen dump patch. 
*	Dropped Items may now be specified by theme. Code is mostly in place to create 
themed monster drops. Currently, the themed drops are used in chest opening & 
vault creation (chests w/ monster 40 levels OOD).  
*	Added the autosquelch patch. I made some minor changes to the sub-quality 
squelching menu. For rings and amulets, there are only three levels (none, cursed, 
and all but artifact). I also added in the option to automatically squelch chests after 
they are opened.
 
*	I deliberately made almost no changes to the edit files, so the first version will give 
almost the the exact same playability as Angband v 3.0.3. with some nice options 
that Angband, IMHO, should contain, such as rod/wand stacking, screen dumps 
and autosquelch. The only changes in the edit files are:
*  Added rods re-charge time to the PVAL flag (without this updated file, the 
game WILL crash almost instantly due to divide by zero errors) 
*  Increased the rarity of chests, to compensate for them being loaded with 
so many good & great items 
*  Added the has_lite flag to the appropriate creatures, so the Lite Patch will 
work 
*  Removed the good flag from many of the creatures who have the great 
flag, to balance out all the great items that are now in the chests. Mostly only 
those who got the great flag added in the JLE-patch. 
*  Modified some of the greater vaults so they include chests in certain areas. 
*  Five new types of monster vaults and pits. The ogre pits are a little bland 
right now. I plan on adding more types of Ogres, but I am deliberately 
holding that until the next version of NPP Angband so this one keeps as 
close as possible to 100% Angband 3.0.3 playability. 

*  Six new types of monster vaults and pits. The ogre pits are a little bland right 
now. I plan on adding more types of Ogres, but I am deliberately holding that until 
the next version of NPP Angband so this one keeps as close as possible to 100% 
Angband 3.0.3 playability. 
*  There is a minimum depth enforcer when selecting the type of Monster Pit or 
Next, so the weaker ones, such as Jelly Pits, don't appear at higher depths. 
.
